I've done this, really. In days long past, I was doing Lambert Shading on a 16-bit machine with integer arithmetic. In assembly language, I coded a square root using Newton's Method. You use a simple average; Newton uses the slope (based on the derivitive function) to project to the next guess very accuratly.

The interesting thing is that in my shading, iterating over a row of pixels, the result is probably very close to the result of the previous pixel, since the whole point of this is "smooth shading", right? So I used the previous call as the initial guess, and most often got the right answer after one iteration.

—John


In reply to Re: Square Root algorithm by John M. Dlugosz
in thread Square Root algorithm by nysus

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