I was unable to upload the code for framechat 2.0 because of an apparent 64k limit on the code field in catacomb nodes. So my suggestion is to provide for the submission of larger code via file upload, and to put a "d/l code" link where the code would usually be in display view for code uploaded this way. Meanwhile the framechat node is a lot smaller and has an offsite link to the framechat 2.0 code.

New in framechat 2.0

Here's a screenshot

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Check out my Perlmonks Related Scripts like framechat, reputer, and xNN.


In reply to framechat2 by epoptai

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