Hey Y'all,

I'm programming a roguelike in perl, and I'm running into an information deficiency. Many of the C implementations use ncurses for screen output, and I know we have some lovely perl mods for just that, but is there something better under perl??

Currently I just store the information in a hash of hashes, and then use a format. But between the various layers of the dungeon, that can get hairy. (IE: Level is a 256x256 grid, with hashes for the following: Floor Plan, Treasure map, Monster map, trap map, char map. That's alot of memory usage.)

Also, could you recommend some good sources for managing screen output in perl?? Books or webpages. I like my docs quick and dirty, because programming is more fun than reading about programming.

So in the words of the great George Plimpton, "Opine you swine..."

~Hammy


In reply to Screen output for a Perl roguealike by HamNRye

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