It's a variable declaration with an initialiser.
$ cat a.cpp
#include <stdio.h>
struct Point {
Point(int a_x, int a_y) : x(a_x), y(a_y) {}
int x;
int y;
};
int main() {
Point point(5,6);
printf("%d,%d\n", point.x, point.y);
return 0;
}
$ g++ -o a a.cpp && a
5,6
It's like new, but the object is allocated on the stack instead of the heap, and the variable is a reference instead of a pointer. It's the object equivalent of
int i = 5;
which can also be written as
int i(5);
which is what allowed me to write
Point(int a_x, int a_y) : x(a_x), y(a_y) {}
instead of
Point(int a_x, int a_y) { x = a_x; y = a_y; }
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