I'm not sure what you mean by writing modified cell value back to the data array, it should do it automatically after you edit the cell. But, in the abscence of you showing code, look at the code lines like $arrayVar->{"$row,$col"} = 0;

It should show you the way to access the data structure.

#!/usr/bin/perl use strict; use warnings; use Tk; use Tk::TableMatrix; use Tk::TableMatrix::Spreadsheet; my $top = MainWindow->new; my $arrayVar = {}; print "Filling Array...\n"; my ($rows,$cols) = (40000, 10); foreach my $row (0..($rows-1)){ $arrayVar->{"$row,0"} = "$row"; } foreach my $col (0..($cols-1)){ $arrayVar->{"0,$col"} = "$col"; } print "Creating Table...\n"; sub colSub{ my $col = shift; return "OddCol" if( $col > 0 && $col%2) ; } my $label = $top->Label(-text => "TableMatrix v2 Example") ->pack( -expand => 1, -fill => 'both'); my $t = $top->Scrolled('Spreadsheet', -rows => $rows, -cols => $cols, -width => 6, -height => 12, -titlerows => 1, -titlecols => 1, -variable => $arrayVar, -coltagcommand => \&colSub, -colstretchmode => 'last', -flashmode => 1, -flashtime => 2, -wrap=>1, -rowstretchmode => 'last', -selectmode => 'extended', -selecttype=>'cell', -selecttitles => 0, -drawmode => 'slow', -scrollbars=>'se', -sparsearray=>0 )->pack(-expand => 1, -fill => 'both'); #my $realmatrix = $t->Subwidget('scrolled'); $top->Button( -text => "Show Selected", -command => sub{ print $t->curselection(),"\n"; })->pack(-expand => 1, -fill => 'x'); $top->Button( -text => "Clear", -command => sub{&clear})->pack(-expand => 1, -fill => 'x'); $top->Button( -text => "Fill", -command => sub{&fill})->pack(-expand => 1, -fill => 'x'); $top->Button( -text => "Exit", -command => sub{$top->destroy})->pack(-expand => 1, -fill => 'x' +); $t->colWidth( -2 => 8, -1 => 9, 0=> 12, 4=> 14); $arrayVar->{"1,1"} = 42; Tk::MainLoop; ###################################################################### +#### sub TMRefresh { #Required input TableMatrix object. #use to force matrix to update, a code trick return if (!$_[0]); $_[0]->configure(-padx =>($_[0]->cget(-padx))); #$realmatrix->update; #$t->update; #$top->update; #$t->see("100,100"); #trick to force update? #$t->see("end"); #$t->see("1,1"); } ###################################################################### +### sub clear{ #$t->clearAll('0,0','end'); foreach my $row(1..$rows){ foreach my $col(1..$cols){ $arrayVar->{"$row,$col"} = 0; } } &TMRefresh($t); } ###################################################################### +#### sub fill{ foreach my $row(1..$rows){ foreach my $col(1..$cols){ $arrayVar->{"$row,$col"} = 1000; } } &TMRefresh($t); } ############################################

I'm not really a human, but I play one on earth.
Old Perl Programmer Haiku ................... flash japh

In reply to Re: Saving info from Tablematrix::Spreadsheet by zentara
in thread Saving info from Tablematrix::Spreadsheet by scottso

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