Balderdash, poppycock & bunkum.

If s/he needs to do a full cross-intersection between 3500 bitstrings, 6.125 million operations, then on one thread it will take 6.125e6*t seconds.

Do it on 4 threads and it can take 1/4 that time. The source vectors are read-only for teh intersection operation, so don't require locking. It only requires subdividing the results vectors logically to avoid thread/data overlaps, and they require no locking either.

Perl isn't the right language for this type of work at this time, but advising against multiprogramming because you're personally scared of it is just malicious.


With the rise and rise of 'Social' network sites: 'Computers are making people easier to use everyday'
Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.
"Science is about questioning the status quo. Questioning authority".
In the absence of evidence, opinion is indistinguishable from prejudice.

The start of some sanity?


In reply to Re^2: Thread sharing a bit vector?? by BrowserUk
in thread Thread sharing a bit vector?? by traceyfreitas

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