You are correct. I must have misread the numbers.
It happens. Thank you for acknowledging it.
However, there is no problem. Here are a sample server and client that do bidirection communication over 4 socket pairs.
Hm. There are still problems you are not dealing with. I'm not talk ing about error handling or niceties here.
And once it receives a "heartbeat" (a byte containing "01") it sends a response to the IP and port the hb came from (byte containing "25").
It may sound a minor omission, but (I believe) it does complicate the design of the client (and server) somewhat.
In the OPs description:
(Obviously, how else would the server know there was a client to send to:)
He goes on to say:
If there are test results ready on the server it sends them to ....
Which suggests, though it doesn't actually state -- and he never came back to answer the question -- that the sending of the hexdumps is initiated by the server, when they become available; provided that is within 10 seconds of a heartbeat.
The significance of those (perhaps apparently small) differences, is that your client treats all inbound communications as data. The OP cannot do this as he has also to distinguish between the heartbeat response and the actual data.
The single byte packet size of the response should make that easy... except when you take the uncertain timing of the availability of the hexdump data into consideration.
Here is the black hole in the timing scenario I was trying resolve with the OP, which your client does not -- and (I believe) as written, cannot -- resolve:
time ascending relative ... 0.000 At this point, a client has (just) sent a HB, and the server has ac +knowledged it. The server had no data to send ... 9.99999... seconds expire The server discovers that it has hexdump to send and starts transmitt +ing ... 10.000 The client sends it next heartbeat and awaits the response.
The hexdump doesn't have to be large, a single packet coming available (at exactly the wrong time) will trigger the problem. The client is expecting a single byte response. The server hasn't seen the heartbeat, so it isn't going to send it until (at least) after it finishes sending the current packet. If, after sending the heartbeat, the client went into a read state for the single byte response, it will get the first byte of the data packet, and the rest will be discarded. This is the exact scenario that the OP described in his first post.
Using blocking reads -- as would normally be used in conjunction with threads as indicated by the OP -- the client cannot be in a read state in anticipation of the arrival of a data packet that could come at any time; and also send a regular heartbeat, because you cannot send() via socket, if that socket is currently in a recv() state. (At the same end!)
Using select obviates that, by avoiding entering the read state until it knows (by polling) that data is ready to be read. But that alone does not completely close the window for failure.
If the 10 second timeout at the server occurs exactly whilst the client is in the process of receiving the latest packet -- and is therefore unable to transmit its next heartbeat -- the server will (may) conclude that the client has 'gone away' and discard (fail to send) any subsequent data until the client re-heartbeats. And that leads to data loss, which the OP explicitly denounced.
Whilst the window for such a failure is small; such are the nature of communications protocol failures.
The usual solution(s) to this problem include:
And it was these details I was trying to establish with the OP before he got scared away by our ...um... discussion.
In reply to Re^10: UDP connection
by BrowserUk
in thread UDP connection
by falstad
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