use Math::Vector::Real; $offset = V($x, $y, $z); $p_rotated_1deg = $axis->rotate_3d(1*$pi/180, $p - $offset) + $offset;
In reply to Re: Polar Co-Ordinates: Rotating a 3D cartesian point around a fixed axis?
by salva
in thread Polar Co-Ordinates: Rotating a 3D cartesian point around a fixed axis?
by fraizerangus
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