If you enjoy linear algebra you could even stay in the Cartesian coordinate system using Matrix Math and use one of the Matrix Modules to do the rotation. I have had success with the pure perl Math::MatrixReal
In reply to Re: Polar Co-Ordinates: Rotating a 3D cartesian point around a fixed axis?
by jandrew
in thread Polar Co-Ordinates: Rotating a 3D cartesian point around a fixed axis?
by fraizerangus
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