in reply to Re: Re: Re: Re: Method Calls on multiple objects
in thread Method Calls on multiple objects

If an aggregate served a purpose beyond simple aggregation, that's one thing. But, to create an aggregate class simply to collect things ... that's the red flag. We already have something that collects things - an array. Unless you're spicing up the array somehow, there's no reason to create an additional syntax just to be more OO.

Some reasons I could think for creating an aggregate class:

Remember - we don't want to go the Smalltalk/Java route where you have a Collection, SortedCollection, Set, Bag, etc. Or, the C++ version where each of those are templated to comply with strong typing. Leverage what exists - don't reinvent the wheel.

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We are the carpenters and bricklayers of the Information Age.

Then there are Damian modules.... *sigh* ... that's not about being less-lazy -- that's about being on some really good drugs -- you know, there is no spoon. - flyingmoose

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Re: Re: Re: Re: Re: Re: Method Calls on multiple objects
by flyingmoose (Priest) on Mar 27, 2004 at 22:17 UTC
    Good, thanks for explaining yourself. My apologies for the knee-jerk reaction, I should have noticed our mutual communication error earlier and pointed it out, but it was a little hard to grok. We are at least 90% on the same page, which for all practical purposes is good enough.

    But, to create an aggregate class simply to collect things ... that's the red flag.

    Then this is why we've had all of this confusion. I had no idea you were pointing out what you considered a red-flag in Limbic's code, rather than mine (I was using map). Thanks for clearing this up. To be fair to Limbic, there are analogous situations where this might make sense, for instance if he was implementing some sort of spiffy event notification list or message dispatch table, in some form or another -- but it would need some tweaking to be that versus what I see in it now.