in reply to Re: CamelTrouble
in thread CamelTrouble
I am currently considering writing a Perl/Tk SimCity clone (ambitious? YES!) just because it CAN be done. The Tk part is very easy -- it's the algorithms part that is challenging. Tk is poorly suited to games that do a bunch of really fancy rendering, but it can move things around on the screen (with a fixed number of objects/sprites) pretty darn well. I keep thinking YetAnotherScorchedEarth would be a good idea. Arrows and other primatives animate very smoothly.
Anyhow, I'll check this program out when I get home -- not a good idea to play with camels at work :)
|
---|