in reply to Re: Re: The classical TAB issue
in thread The classical TAB issue

Don't know if I count as an RPG programmer; I can neither read nor write it, but have had to do bug fixes in it in the past :(

It seemed to me like a bizarre cross between a fourth generation language and assembler.

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Re: Re: Re: Re: The classical TAB issue
by hardburn (Abbot) on Apr 08, 2004 at 13:08 UTC

    Like I said, it's meant for punchcards. I could see how a column-oreinted desgin (where certain identifiers must fit on a certain column of text) would make sense on a punchcard, but it should have been chucked out at the introduction of on-screen editors. On the upside, you can probably parse it easily with unpack.

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    Note: All code is untested, unless otherwise stated