in reply to Re: What is Perl *NOT* good at?
in thread What is Perl *NOT* good at?
As to answering the OP's question, definitely realtime is out for 98% of the languages out there -- and 98% of the operating systems!
Perl *can* invade the GUI space (either through wxWindows, Perl-GTK, or even my favorite Perl/Tk) and the games space, it's been done, but these are only areas that require severe discipline to make Perl OO work. I'm considering one such project right now.
Below someone posts a failed Quake2 mods project. Well, just to throw a wrench in the socket, I know of a University project doing some excellent work using Lisp to control Unreal AI's and mod's. Yes, folks, Lisp. Anything can be done here, if anything, there may be performance conerns (which happens in anything but C/C++ for the most part for things like that) or the developers bit off more than they could chew for the first iteration. If it can be done in Lisp, it can be done!
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