in reply to Re: Re: Re+: Win32 Shared Memory
in thread Win32 Shared Memory

Hmm, ok, I should have tried that earlier. Those utilities can't connect to the game. I had a certain suspicion...

It's a slightly different game, so it must be using its own files... Something I doubt you can help with.

Thanks for all your help!

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Re: Re: Re: Re: Re+: Win32 Shared Memory
by BrowserUk (Patriarch) on May 16, 2004 at 05:34 UTC

    If its a different game then it almost certainly uses a different name for it's shared memory. Contact the authors and see if they will divulge it.

    Otherwise, there is probably a utility kicking around somewhere that will show you the names of any active shared memory, events etc.

    If I come across one in my travels, I'll post a link here.


    Examine what is said, not who speaks.
    "Efficiency is intelligent laziness." -David Dunham
    "Think for yourself!" - Abigail
      I've asked on the developers' forums, hoping that will show something up.

      *googles*

      If you find one, that'd be great =]

      {UPDATE}: Ok, it wasn't looking for the wrong peice of memory: I know it's there and I know I can't access it for some reason.

      However, all is not lost. There is a dll that does all the interfacing for me, specific to the game. However, it has void __stdcall functions, and Win32::API doesn't seem to be able to import them with the Win32::API->Import() function... Any clues?

      {UPDATE2}: Ok, don't worry! Instead of using the ->Import() function, I just used ->new(), and it worked! Thanks for all your help! ^_^