in reply to Perl for MMORPG Server
Owing to the amount of data these things have to handle, and quickly, I've a feeling that networking, object management, physics and the like are best done in C/C++ or the like.
As for Python over Perl, I've been told (but have no personal experience in this, mind), that Python has a cleaner embedding interface than Perl.
Personally, I'd prefer to use Parrot for this sort of project - best of all worlds. However, there's the slight limitation that it's not done yet...
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