in reply to Re^2: Lessons learned from getting to 100% with Devel::Cover
in thread Lessons learned from getting to 100% with Devel::Cover
Actually, redundancy is bad. Redundancy is, in fact, a great evil. Redundancy hinders the propagation of changes.
Redundancy and failover systems can be good in hardware, but that scenario is not comparable to redundancy in code on any level.
Makeshifts last the longest.
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