in reply to Re^5: Passing globs between threads
in thread Passing globs between threads
But I can give an outline:
Of course all data referenced by data in the "Database" must be replicated themselves and stored in the "Database".
You see that I can't modify your example, because I had to write a module for the RFC677-Algorithm.
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Re^7: Passing globs between threads (Updated).
by BrowserUk (Patriarch) on Oct 02, 2004 at 04:56 UTC | |
Update: I think I know what I (and AnonymousMonk?) were missing. It is this section of the RFC: Note that value modification is limited to assignment. Functional modification requests - such as "Change X to be Factorial(X)" - are specifically ruled out. Allowing them would force the use of system wide synchronization interlocks. What this means (if I interpret it correctly) is that the database only stores values and retrieves them. Any new value applied is simple a new value, it can have no relationship to the previous value! Which makes it totally inapplicable for the purpose of sharing objects between threads. Your right, I didn't read it thoroughly, just scanned it a couple of times. Like most RFCs, I find the language chosen--probably for very real reasons of avoiding associations with any particular programming language, OS or other pre-existing system--makes for extremely tedious and difficult reading. However, given your precis, I have given it another read and ... well, I still not convinced. Certainly not as a realistic mechanism for object sharing in Perl(5?). I'll try to outline why. Two threads have access to a single shared scalar X. Each thread needs to increment X by 1. The sequence of operations required by each thread to do this is: Now look at (one of) the different sequences in which these action can occur on two sequentially run, pre-emptive threads. At the start of the following assume that both threads copies of the DB are synchronised and contain one selector X with a value of 2. The action to be performed by both threads is to increment the shared variable X by 1.
At point !!!Bang!!!, both threads think they have incremented X, but both threads have a value for 3 for X? Maybe I'm being thick tonight (always?), but I don't read anything explicit or implied in the RFC that deals with this overlap? Even if I am missing something, and the RFC does deal with this (which I think it must but I don't see how?), then if every simple increment or decrement of a shared value is going to require the (minimum) 7 steps I've outlined above (skiping over that:
if this was implemented, I think that the phrase that comes to mind to describe it is "slow as molasses". I know I missing something vital here--but what? | [reply] [d/l] |
by Anonymous Monk on Oct 08, 2004 at 17:19 UTC | |
BTW a mutex is not Storable. And no: Only objects referenced FROM the Database must be stored, not anythig that REFERENCES objects in the Database. That restriction applys to Storable too, so it's not outrageous. | [reply] |
by BrowserUk (Patriarch) on Oct 08, 2004 at 22:22 UTC | |
That's why mutexes exist. From an earlier AM post: Because no replica is ever modified or seen by another thread as its own, no locking is necessary. I accept that with the addition of a concept of ownership (implemented through "take ownership" & "release ownership" messages; or several otherways) that the meshanisms described in the RFC could become the basis for a inter-thread, data-sharing mechanism. It's not to dissimilar from the message passing semantics of Win32/OS-2/other GUIs, or even those of SmallTalk. However, you'll (I hope) accept that this is: Perhaps my mistake was to take the idea that you (or some Anonymous Monk?*) seriously. * With the first quote in my sig, it would be crass to critique you for corresponding anonymously, but it does make life a life a little more tolorable to know you are continuing a conversation with a single individual, and not just another passer-by making comment on the basis of one post, rather than the complete thread. Maybe we should have a set of AM1..N anonymonk ID's that could be "occupied" for the duration of single conversations--but then how would you indicate that you are the same person without some form of verification? Oh well! Continuing, assuming you are the same AM. It all comes back to your(?) response to my assertion: If it was trivial, or even if it was possible with a reasonable degree of difficulty to coordinate and synchronise objects across threads, Perl would do that for you. The fact that the clever guys that got iThreads this far did not step up to the plate and do this already, almost certainly means that you should not be trying to do this either. Namely: Yes it's easy to synchronize objects (at least Storable ones) across threads. RFC677 (yes the one from IETF) tells you how. Once you accept the premise that to do anything useful with shared objects across threads, you need to be able to share and modify the internal state of that object from all sharing threads, you need to implement locking somehow--as opposed to what the OP of this thread later admitted he was doing which is to use Storable to pass a pre-initialised object to a thread for instantiation within that thread; and for it's exclusive use--you can then look at how you might easily implement that. Assuming that you got past that last overcomplicated sentance/paragraph in agreement, then I would suggest that in a threaded environment, where the basis merit is that you have shared access to memory, that duplicating data is entirely the wrong way to go about it. Once you employ the message passing semantics to all accesses to the internals of an object, there presents itself a much cleaner, less memory intensive solution to the problem. Rather than duplicating all the data(attributes) and all the methods to every thread sharing access; you maintain a single copy of all shared objects (data and methods) in a single thread's memory space, and an object reference becomes a handle that identifies: Any operation (method call) on a shared object then gets translated into a message enqueued to the owning thread identifying the object(instance); the method called; and the parameters. The "calling thread" blocks until the sharing thread processes the message and returns the result. The advantages of this mechanism are: My thoughts on this are not fully formed yet. My progress on implementing the ideas I'm trying to describe here (which first came to me about 9 months ago--and as far as my searches for prior art have gone, are unique?) is slow. To implement the ideas requires using a language that allows low-level access to the machine. C would work, but then you get C++ is possible, but has Java. Perl. Obviously not! There are two choices: (macro) assembler. Hard work. cpu if not OS specific. My choice: D. Has (or will have) everything I want and nothing I don't. Already cross-platform after a fashion, and getting stronger. The downside is that it's still going through birthing pains. One day I'll have something to show for my thoughts, efforts and research that will justify some of my expressed opinions. Till then, all I can do is express them and consider each alternative and counter argument in the light of what I already (think) I know. | [reply] [d/l] [select] |
by Anonymous Monk on Oct 09, 2004 at 01:22 UTC | |
by BrowserUk (Patriarch) on Oct 09, 2004 at 04:02 UTC | |
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by Anonymous Monk on Oct 09, 2004 at 01:37 UTC | |