in reply to Re^2: unreal absolute path
in thread unreal absolute path

Sorry for misunderstanding. I tried a few things...
$ \ls -ldF /home2/ikegami lrwxr-xr-x ... /home2/ikegami@ -> /home3/ikegami $ \ls -ldF /home3/ikegami drwx--x--x ... /home3/ikegami/ $ pwd /home2/ikegami $ perl -e 'print `pwd`' /home3/ikegami $ perl -e 'print `pwd -L`' /home2/ikegami $ perl -e 'chdir "www"; print `pwd -L`' /home3/ikegami/www $ perl -le 'use Cwd; print cwd;' /home3/ikegami $ perl -le 'use Cwd; print getcwd;' /home3/ikegami $ echo $PWD /home2/ikegami $ perl -le 'print $ENV{"PWD"};' /home2/ikegami $ perl -le 'chdir("www"); print $ENV{"PWD"};' /home2/ikegami $ perl -le 'use Cwd qw( chdir ); chdir("www"); print $ENV{"PWD"};' /home2/ikegami/www

`pwd -L` seems to work, at the cost of creating a child process and running pwd. It stops working if chdir is used, unfortunately.

If the calling shell provides $ENV{"PWD"}, you save the spawning cost. Of course, it doesn't change if chdir is used.

... unless you use the chdir from Cwd everywhere.