in reply to CRPGs, Perl, Gtk2, and my vision
From experience, I know that just coding an engine (no graphics, just the game logic) takes an extraordinary amount of time, and is hard to get right. (Though I guess if you're using an existing set of rules, you'll have less need to balance things). It sounds like a good idea for a community project though, people to keep each other going, give ideas and so on.
My first suggestion would be, make a community site for it, a wiki will do to start with. Add ideas as they occur to you, writing things down helps them become clearer, and others can ask pointed questions, or come up with their own ways of doing things, to be discussed.
(I say this because I'm currently also fiddling with a largish project, and writing things down certainly does make a difference.. Even more so if its somewhere that others can see)
C.
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Re^2: CRPGs, Perl, Gtk2, and my vision
by japhy (Canon) on Feb 08, 2005 at 16:00 UTC | |
by Tanktalus (Canon) on Feb 08, 2005 at 16:19 UTC | |
by japhy (Canon) on Feb 08, 2005 at 17:59 UTC | |
by Tanktalus (Canon) on Feb 08, 2005 at 18:15 UTC | |
by dragonchild (Archbishop) on Feb 08, 2005 at 18:37 UTC |