in reply to Re^2: CRPGs, Perl, Gtk2, and my vision
in thread CRPGs, Perl, Gtk2, and my vision

There are also documented GUI toolkits around. Tk is one, but it is probably too weak for what you're planning.

Perlqt and Wxperl are others - while themselves not perfectly documented, they're just wrappers of popular C++ frameworks - Qt and WxWindows, both of which have terrific documentation.

My personal experience with WxPerl was quite good.

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Re^4: CRPGs, Perl, Gtk2, and my vision
by Ovid (Cardinal) on Feb 08, 2005 at 17:02 UTC

    I wish I could say the same about WxPerl. I've had a great deal of difficulty getting it to compile. I've never had it compile and run perfectly (I've only tried on two different systems, though), but when I had it partially working on one system, the results were beautiful. I say "partially" because it passed most tests. I just learned to not use any functions in the part that did not pass.

    It is is nice toolkit, but I'm concerned that it would be a huge stumbling block for many inexperienced people.

    Cheers,
    Ovid

    New address of my CGI Course.

Re^4: CRPGs, Perl, Gtk2, and my vision
by japhy (Canon) on Feb 08, 2005 at 15:17 UTC
    Yes, I was just introduced to WxPerl yesterday. After comparing screenshots and running the sample programs, I think WxPerl has a better look and feel to it, and I think I'd be able to use it faster.
    _____________________________________________________
    Jeff japhy Pinyan, P.L., P.M., P.O.D, X.S.: Perl, regex, and perl hacker
    How can we ever be the sold short or the cheated, we who for every service have long ago been overpaid? ~~ Meister Eckhart