in reply to Re: polygon buffering algorithms
in thread polygon buffering algorithms
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The above with $d == 3 gives a weird polygon, but that's ok as long you're expecting it.
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Re^3: polygon buffering algorithms
by thor (Priest) on Feb 08, 2005 at 19:13 UTC | |
by ikegami (Patriarch) on Feb 08, 2005 at 19:53 UTC |