in reply to OpenGL in Perl and textures

Did you look at the "Building 3D Engines In Perl" Perl.com article by Geoff Broadwell?

It is relevant to building a 3D maze program, with textures, using Perl and OpenGL. You might want to read it.

Part1: http://www.perl.com/pub/a/2004/12/01/3d_engine.html

Part2: http://www.perl.com/pub/a/2004/12/29/3d_engine.html

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Re: OpenGL in Perl and textures
by grafman (Acolyte) on Jul 15, 2008 at 18:42 UTC
    POGL's OpenGL::Image provides a portable method for loading/saving images/textures - by sharing buffers between the GPU and common imaging libraries like ImageMagick.