in reply to Re: (YA) Q: re "which graphics module?"
in thread (YA) Q: re "which graphics module?"

So you want to plot pixels? Graby any module with a setPixel method and bitmap (png, whatever) support and have at it. GD, Imager, Image::Magick...they all use the same libraries underneath to support the various image formats, and practically all of them have a way to plot pixels.
Yes, of course. Only, I was slightly concerned about there being so many modules available, and I have no experience with any of them. So what I was asking for experienced users' opinion about which one could be judged as best suited for an una tantum job...

UPDATE: I used the latin expression "una tantum" which is used idiomatically in Italian and means "only for once", and which I thought to be similarly used internationally, just like, say, "vice versa" is. But as someone pointed out it seems it is not, so I apologize with all those to whom this may have caused some confusion.

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Re^3: (YA) Q: re "which graphics module?"
by zentara (Cardinal) on Mar 24, 2005 at 12:45 UTC
    Imager has the best set of docs, and that often makes a big difference.

    I'm not really a human, but I play one on earth. flash japh
      Imager has the best set of docs, and that often makes a big difference.
      Indeed another user already suggested it and your answer definitely adds some more points to it. Actually I have already downloaded it and I'm looking into the documentation: in fact it seems perfect for my needs.
Re^3: (YA) Q: re "which graphics module?"
by leocharre (Priest) on Jan 09, 2007 at 17:28 UTC
    ImageMagick has superb documentation. It just looks funny because a lot of it seems to be programmer interface independent- Command line and all.. But I personally think the module is great. I tried Imager and I had some problems getting png support. These suites can be a pain in the 755 to install.