in reply to Re: Wizard v1.2
in thread Wizardv1.1

A suggestion for the next update: put all the "places" where you have to fight in one subroutine and the variable things in a hash (similar as you have doen with the fighting routines).

CountZero

"If you have four groups working on a compiler, you'll get a 4-pass compiler." - Conway's Law

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Re^3: Wizard v1.2
by wazoox (Prior) on May 06, 2005 at 21:00 UTC
    Sure. Actually I was thinking about how to give some more depth to the game without making the code any longer... more places, perhaps a "maze", harder monsters (when you reach level 6 you basically never lose anymore)... And what about various "quests"? The first one would be "kill the monsters around Merlin's place", then you'll switch to another...
    I'm afraid it may turn into a real app soon :)