in reply to Re: Wizardv1.1
in thread Wizardv1.1

It's a bug in wizard v1.1 (the combat ends ONLY if the goblin's health falls to exactly 0). Try 1.2 :)

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Re^3: Wizardv1.1
by void_Anthony() (Acolyte) on May 09, 2005 at 17:19 UTC
    I have fixed that 'invincible goblin bug'(including the wizard one as well.) Also took out the extra battle sequence and made it specific for each area you fought in. I liked wazoox's idea of including more enemies but I didn't like the random idea. You might die if you encountered a demon in the forest! So I assigned a specific enemy to each area. Harder the area, harder the monster is to kill (and less success depending on your level with the toad spell.) But, you get more gold for the harder enemies. I like that quest idea, but I think it would be very long, drawn out code to accomplish this. If you have any bright ideas as to how I might get started (initiate here on the forums and novice at perl) I would gladly appreciate the advice. (I have been thinking about incorporating items in the game too. Any feedback is welcome.) See my notepad for the current code. 1.2 won't be released until I'm sure there will be many more things to offer.
      Actually I'm thinking of some way to build a random quest, but from there it would REALLY be necessary to manage other things, items, etc. It would mutate into an entirely different game, I guess :)
      BTW I think you really should try my random monster trick : the monsters are more or less easy (but not as hard as the demon), and I found out playing the game easier monsters are best killed with daggers, and harder monsters with magic. So it add a slight strategy feeling to the game, I really like it :)
      Going back to the random quest, I'm going to throw a rapid stuff together (ragnarok-like, I'd say) and post it here in a separate entry!
      have fixed that 'invincible goblin bug'(including the wizard one as well.) Also took out the extra battle sequence and made it specific for each area you fought in. I liked wazoox's idea of including more enemies but I didn't like the random idea. You might die if you encountered a demon in the forest! So I assigned a specific enemy to each area. Harder the area, harder the monster is to kill (and less success depending on your level with the toad spell.) But, you get more gold for the harder enemies. I like that quest idea, but I think it would be very long, drawn out code to accomplish this. If you have any bright ideas as to how I might get started (initiate here on the forums and novice at perl) I would gladly appreciate the advice. (I have been thinking about incorporating items in the game too. Any feedback is welcome.) See my notepad for the current code.