in reply to Re^2: SuDoTKu - version 2
in thread SuDoTKu - version 2
Your problem will be to find a way to reference the text creation points with respect to the location of the various rectangles on the canvas. It can all be done, maybe using 'groups' or make them independent objects, and do something like "my $cell{1}{'obj} = new Cell(-x=>$x,-y=>$y) in some sort of double loop to make your grid. Then all your need to do is make text points in the object, (or even a plain hash will do), and you can get them with syntax like $cell{2}{upper_left}, etc. Or if OO, $cell{2}->upper_left
#!/usr/bin/perl use Tk; use strict; my $w=20; my $x=0; my $y=0; my %nums = ( 0 => ['black','yellow'], 1 => ['yellow','black'], 2 => ['white','green'], 3 => ['green','white'], 4 => ['grey','red'], 5 => ['red','grey'], 6 => ['blue','white'], 7 => ['white','blue'], 8 => ['orange','grey45'], 9 => ['grey45','orange'], ); my $mw=tkinit; my $c = $mw->Canvas->pack; for (0..9) { my $item=$c->createRectangle($x,$y,$x+20,$y+20, -fill=> ${$nums{$_}}[0], -tags => ['rect'] ); my $text = $c->createText($x+10,$y+10, -anchor=>'center', -fill => ${$nums{$_}}[1], -text => $_, -tags => ['num','upper-left-corner'] ); $x+=20; } $mw->Button( -text => "Hide Text", -command => sub { $c->lower('num','rect'); })->pack; $mw->Button( -text => "Show Text", -command => sub { $c->raise('num','rect'); })->pack; MainLoop;
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Re^4: SuDoTKu - version 2
by polettix (Vicar) on Aug 09, 2005 at 17:29 UTC | |
by zentara (Cardinal) on Aug 09, 2005 at 17:54 UTC |