in reply to Re: What should I name my module? (no idea)
in thread What should I name my module?
If you can't come up with even part of a name for it after you wrote most of it, then I can't come up with a name for it based on a vague or at least imprecise description.Valid criticism. :-)
I wrote it for another purpose then I think people might use it for. It's a solution looking for a problem.
I added a part of a definition of a object at the top.
Is that enough to understand?
Update:
If I put it like this:
I wrote above "think of a backend to an XML editor with an API so you can implement a data model" A backend to a smart XML editor, might be a good definition.
And it is hard to describe! I played the game 15+ years ago and it took a while to understand how it could be modeled without all the exceptions in the the rules making it really ugly code.
I am proud, it was a hard problem that imho resulted in quite a neat package of functionality.
There must be similar things, but I've never seen them. I am trying to describe something new. (-: And my verbal talents suck. :-)
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Re^3: What should I name my module?
by tye (Sage) on Sep 08, 2005 at 06:53 UTC | |
by BerntB (Deacon) on Sep 08, 2005 at 07:52 UTC |