in reply to Re: Dice::di
in thread Dice::Die

Update: The following post is an example of what happens when you don't read posts closely. I'd delete it, but somehow that doesn't seem right..


While it might seem like overkill, when you start assembling RPG Apps and need to hold and compare 5-12 dice rolls against 3-4 different charts (arrays) a dice object becomes kinda handy. This is just the very base to be inherited into a more robust Dice::Dice object. Besides, it's simplicity makes for easier understanding of the basic construction which was actually the real objective :)

Thanks for the fix on the run script

coreolyn