And lo' twas in de year of de Lord 2006 dat de Q threw caution to de wind and brought upon us de horrible blight of de 16_000 differently alive. Not a body was safe henceforth and all monks had to learned de way of de Zombie Stomp:

no warnings; $self={quaking=>"with fear"}; bless $self, Father; study map monastery => dungeons; open crypt(doors,listen(carefully,for_sounds)); sub terranean_nightmare { seek(survivors, in, dungeons); foreach (@encounter) { if ($person->isa("Zombie")) { reverse undead or pack chainsaw and split rand or chop $zombie->head_off or pop shotgun or dump handgrenade; die horribly if $undead->can(overpower $self); } } return to_surface, push @hellspawn,down,crypt(stairs,with pitch fork) and close door; } if (zombie, chomp $self and $self->bleeding ) { kill $self or warn "The undead are coming!", accept the,inevitable and join @slavering_hordes; }

There are 10 types of zombies: those that eat brains and those that don't.

Replies are listed 'Best First'.
Re: localtime of the dead
by blazar (Canon) on Jan 16, 2006 at 12:40 UTC
    There are 10 types of zombies: those that eat brains and those that don't.

    Zombinaries?

Re: localtime of the dead
by turo (Friar) on Jan 15, 2006 at 00:59 UTC

    It remembers me to the Blizzard's Diablo!!

    hahaha, huting zombies sounds good ;-) ... can i help with my axe? ...

    Equals:

       Turok, a forgotten warrior

    perl -Te 'print map { chr((ord)-((10,20,2,7)[$i++])) } split //,"turo"'
Re: localtime of the dead
by gustavderdrache (Acolyte) on Jan 17, 2006 at 19:00 UTC

    Brilliant!

    "If you go on with this nuclear arms race, all you are going to do is make the rubble bounce" -- Winston Churchill