in reply to Re^3: "Designing" a Perl program
in thread "Designing" a Perl program
Perhaps my question indicated that I haven't done my homework, but it is not so. The field of software design, if there is any such beast, is full of a surprising amount of bullshit. Everyone seems to be an expert, and they all seem to be talking through a buzzword generator of some sort. They talk of "class diagrams" and "domain diagrams", and then they talk of "domain class diagrams." They ask to do "data flow analysis" and "event flow analysis," and then some hotshot asks for "data event flow analysis." All this sets my bullshit-detector flying high, and I start getting rashes. A couple years ago I had no idea what UML was. Now UML is all the rage. Everyone talks of state and sequence diagrams, and static and dynamic maps. None of the Perl books I have read talk about any of this, iirc. And they are all fine books.
I've got some sensible advise on this thread, and I will try and follow that. I really want keep things as simple as possible, because, to paraphrase someone much wiser than I, I firmly believe in striving for the simplest thing that will work.
Many thanks.
|
|---|
| Replies are listed 'Best First'. | |
|---|---|
|
Re^5: "Designing" a Perl program
by dragonchild (Archbishop) on Jan 15, 2006 at 01:27 UTC |