How would you handle such a TCP/IP process that, once you query it for data, sends it and immediately disconnects.
With threads :)
Using this multithreaded server as a stand in for your 'send 32 bytes and shutdown the connection' server:
#! perl -slw
use strict;
use threads;
use IO::Socket::INET;
my $s = IO::Socket::INET->new( LocalPort => 9999, Listen => 255, reuse
+=>1 );
while( my $c = $s->accept ){
threads->create( sub {
printf "Server$$: Got %s", scalar <$c>;
print $c chr( 65 + rand(26) ) x 32;
$c->shutdown(2);
} )->join;
}
And this client that starts 5 threads that each make five requests to the server, whilst the main thread retrieves the output and 'processes it':
#! perl -slw
use strict;
use threads;
use Thread::Queue;
sub getIt {
require IO::Socket::INET;
my $tid = threads->self->tid;
my( $Q ) = @_;
my $data;
for( 1 .. 5 ) {
my $c = IO::Socket::INET->new( 'localhost:9999' ); ## Connect
print $c 'Give me 32 bytes please'; ## Ask
chomp( $data = <$c> ); ## get
$c->close; ## close
$Q->enqueue( "$tid:$data" ); ## Queue
sleep int rand( 5 );
}
$Q->enqueue( undef ); ## Signal thread done
}
my $Q = new Thread::Queue;
my @threads = map{ threads->create( \&getIt, $Q ) } 1 .. 5;
for( 1 .. 5 ) { ## Handle 5 threads dying
while( my $in = $Q->dequeue() ) { ## Get data
my( $tid, $data ) = split ':', $in; ## Separate who from what
print "Client: Got '$data' from thread:$tid";
}
}
$_->join for @threads; ## Wait for threads to die
A test run looks like this [12:20:32.79] C:\test>start /b tserver
[12:20:35.60] C:\test>tclient
Server: Got Give me 32 bytes please
Client: Got 'JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ' from thread:4
Server: Got Give me 32 bytes please
Client: Got 'VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV' from thread:1
Server: Got Give me 32 bytes please
Client: Got 'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE' from thread:3
Server: Got Give me 32 bytes please
Server: Got Give me 32 bytes please
Client: Got 'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA' from thread:2
Client: Got 'YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY' from thread:5
Server: Got Give me 32 bytes please
Client: Got 'WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW' from thread:4
Server: Got Give me 32 bytes please
Client: Got 'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA' from thread:4
Server: Got Give me 32 bytes please
Client: Got 'LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL' from thread:4
Server: Got Give me 32 bytes please
Client: Got 'XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX' from thread:5
Server: Got Give me 32 bytes please
Client: Got 'CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC' from thread:2
Server: Got Give me 32 bytes please
Client: Got 'PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP' from thread:4
Server: Got Give me 32 bytes please
Client: Got 'BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB' from thread:1
Server: Got Give me 32 bytes please
Client: Got 'JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ' from thread:3
Server: Got Give me 32 bytes please
Client: Got 'FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF' from thread:1
Server: Got Give me 32 bytes please
Client: Got 'HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH' from thread:5
Server: Got Give me 32 bytes please
Client: Got 'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA' from thread:2
Server: Got Give me 32 bytes please
Client: Got 'DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD' from thread:1
Server: Got Give me 32 bytes please
Client: Got 'WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW' from thread:3
Server: Got Give me 32 bytes please
Client: Got 'BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB' from thread:2
Server: Got Give me 32 bytes please
Client: Got 'WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW' from thread:5
Server: Got Give me 32 bytes please
Client: Got 'NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN' from thread:3
Server: Got Give me 32 bytes please
Client: Got 'IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII' from thread:1
Server: Got Give me 32 bytes please
Client: Got 'UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU' from thread:3
Server: Got Give me 32 bytes please
Client: Got 'TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT' from thread:2
Server: Got Give me 32 bytes please
Client: Got 'RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR' from thread:5
Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.
Lingua non convalesco, consenesco et abolesco. -- Rule 1 has a caveat! -- Who broke the cabal?
"Science is about questioning the status quo. Questioning authority".
In the absence of evidence, opinion is indistinguishable from prejudice.
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