in reply to Re: OO Inline::C - returning $self not working
in thread OO Inline::C - returning $self not working

Hey, thanks, that sort of works. I now have the setters as:
SV* set_parent(SV* self, SV* parent) { ((Node*)SvIV(SvRV(self)))->parent = parent; SvREFCNT_inc(self); return self; }
...and now $self sticks around. And for getters, (at least getters that return parents, siblings and children) I have:
SV* get_parent(SV* self) { Node* me = (Node*)SvIV(SvRV(self)); SV* parent = me->parent; SvREFCNT_inc(parent); return parent; }
... which is what you were describing, right? This works (provided there is a me->parent).

Your suggestion for increasing the refcount for parent and decreasing the refcount for me->parent in set_parent segfaults (isn't C fun?).

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Re^3: OO Inline::C - returning $self not working
by demerphq (Chancellor) on Mar 08, 2006 at 10:05 UTC

    I think im probably confused, but I dont see why SvREFCNT_inc(parent); would make sense at all. parent is a Node*, and SvREFCNT_inc operates on SV's only. It looks to me like you are getting a bit messed up with what is a node and what is an SV.

    ---
    $world=~s/war/peace/g

Re^3: OO Inline::C - returning $self not working
by sfink (Deacon) on Mar 08, 2006 at 17:16 UTC
    Oh, right. That happened to me when I was playing with your example, too. It's because you don't initialize anything, so me->parent starts out as a garbage pointer, so dereferencing it with SvREFCNT_dec() seg faults. Fix it by using calloc() instead of malloc().

    Here's my version of your code:

    use strict; use warnings; my $parent = Node->new('Parent'); my $child = Node->new('Child'); # Should print 'Parent' print $child->set_parent($parent)->get_parent->get_name, "\n"; $child->set_name('New name'); # Should print 'New name' print $child->get_name, "\n"; # At end, should see # Freeing 0xnnnnnnn (New name) # Freeing 0xnnnnnnn (Parent) ################################# package Node; use Inline Config => CLEAN_AFTER_BUILD => 0, PRINT_INFO => 1; use Inline C => q{ typedef struct { char* name; double branch_length; SV* parent; struct Node* previous_sister; struct Node* next_sister; struct Node* first_daughter; struct Node* last_daughter; } Node; SV* new(char* class, char* name) { Node* node = calloc(sizeof(Node), 1); SV* obj_ref = newSViv(0); SV* obj = newSVrv(obj_ref, class); node->name = strdup(name); sv_setiv(obj, (IV)node); SvREADONLY_on(obj); return obj_ref; } SV* set_name(SV* self, char* name) { ((Node*)SvIV(SvRV(self)))->name = strdup(name); SvREFCNT_inc(self); return self; } char* get_name(SV* self) { return ((Node*)SvIV(SvRV(self)))->name; } SV* set_parent(SV* self, SV* parent) { Node* me = (Node*)SvIV(SvRV(self)); SvREFCNT_inc(parent); if (me->parent) SvREFCNT_dec(me->parent); me->parent = parent; SvREFCNT_inc(self); return self; } SV* get_parent(SV* self) { SV* parent = ((Node*)SvIV(SvRV(self)))->parent; SvREFCNT_inc(parent); return parent; } void DESTROY(SV* self) { Node* node = (Node*)SvIV(SvRV(self)); fprintf(stderr, "Freeing %p (%s)\n", self, node->name) +; free(node->name); free(node); } };

    demerphq: parent is declared as a Node*, but only actually used as an SV*.

    Thinking about it, it might work better to leave the definition of the parent field as you originally had it, but extract the actual parent Node* out of the passed-in SV* before storing it. Then set_parent() can be reduced to:

    SV* set_parent(SV* self, SV* parent) { Node* parent_node = (Node*)SvIV(SvRV(parent)); ((Node*)SvIV(SvRV(self)))->parent = parent_node; SvREFCNT_inc(self); return self; }
    (and correspondingly, get_parent() would have to wrap up the fetched parent in an SV.)

    This approach has one major problem, though -- you can no longer use DESTROY to free up the memory for the node, because there is no longer a single SV* that owns the memory to the node. So you'd either need to manage the memory externally, keep your own ref counts in the Node structure, or something. Hmm. So maybe polluting your structure with SV*'s really is the simplest way to deal with it.

    When I've been doing this stuff, I haven't used the DESTROY trick much. Mostly, I'm providing a temporary view into data structures that are managed by my main application. I could easily have many SV's that all point to the same object, and it doesn't matter. I guess I'm doing more of embedding Perl within my app than extending Perl with functionality from my app? To the script writer, it looks about the same.

      Thank you! Will try that out. Is it too obvious that I'm diving head first into C perlguts without knowing exactly what I'm doing? Then again, does anyone?