in reply to Re: Using Perl to simulate evolution.
in thread Using Perl to simulate evolution.
So I think you can get a fairly good random motion model, by taking rand(360), to determine which way something should move. Of course, this gets to the crux of the model. What factors will modify that rand(360) value? Water flow? Chemical concentrations in certain areas, etc,etc. This sort of thing will probably need "fudge factor constants" at first, so that the model will reflect what is actually observed. But as understanding increases, those fudge-factors will become computable variables. Or......
use God qw('hidden hand'); # ;-)
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Re^3: Using Perl to simulate evolution.
by Scott7477 (Chaplain) on Mar 16, 2006 at 13:49 UTC |