in reply to Is this a good way to implement a Battleship game?
Is this a good way
It all depends: are you trying to optimise for speed or low memory consumption or a clean and expandable design or ... ? Strange as it may be some people even go for a maximum of obfuscation!
I'm afraid that without some design goals no-one can tell you if you succeeded in reaching that goal.
CountZero
"If you have four groups working on a compiler, you'll get a 4-pass compiler." - Conway's Law
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