Repeat after me. "CPANTS is _not_ a game. CPANTS is _not_ a game".
So I spent a few evenings tidying up all of my CPAN distributions. They now all have the highest kwalitee that I can give them. The only points missing are the ones for your module being used as a pre-requisite by someone else.
As a result, I leapt quite a long way up the CPANTS leaderboard. Which made me very happy.
But now, of course, every new module I release can only have a maximum kwalitee of 17 (as a new module won't be a prereq for another module). So releasing new modules can only bring my average kwalitee down. Any increases in my score are in the hands of other people.
All of which could possibly act as a disincentive for releasing new modules. And that's why I now have to keep reminding myself that "CPANTS is _not_ a game..."
"The first rule of Perl club is you do not talk about
Perl club."
-- Chip Salzenberg
|
|---|
| Replies are listed 'Best First'. | |
|---|---|
|
Re: CPANTS is Not a Game
by domm (Chaplain) on Jun 26, 2006 at 09:20 UTC | |
by adrianh (Chancellor) on Jun 26, 2006 at 12:13 UTC | |
by mirod (Canon) on Jun 26, 2006 at 09:37 UTC | |
by Aristotle (Chancellor) on Jun 27, 2006 at 20:15 UTC | |
|
Re: CPANTS is Not a Game
by Tanktalus (Canon) on Jun 27, 2006 at 20:42 UTC | |
|
Re: CPANTS is Not a Game
by cees (Curate) on Jun 27, 2006 at 06:41 UTC |