in reply to Re^2: Zinc ejecting type effect(maybe clipping is the right word).
in thread Zinc ejecting type effect(maybe clipping is the right word).

Hi, it dawned on me that you may be looking for "balloons" on Zinc. Balloons are little windows that "pop up" when your mouse is over an item. There is a trick to making them work on Zinc, so if you are after "balloons", let me know and I'll post a few examples.

I'm not really a human, but I play one on earth. Cogito ergo sum a bum
  • Comment on Re^3: Zinc ejecting type effect(maybe clipping is the right word).

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Re^4: Zinc ejecting type effect(maybe clipping is the right word).
by Anonymous Monk on Jul 08, 2006 at 14:56 UTC
    Info on "Balloons" would be nice too... but you have given me what I was looking for "on ejecting type effect" in your first couple of replies... And I have got it kind of working. It(the ejecting rectangle as it were) is visible though, under the transparent graident... that I want it to eject from...

    Any info on starting off with just a thin line that is visible to start with, and the expanding that line(in thickness), instead of moving an alredy fixed size rectangle?

    Peace...

      Any info on starting off with just a thin line that is visible to start with, and the expanding that line(in thickness), instead of moving an alredy fixed size rectangle?

      Just create an "Enter" binding on the thin line, and have the callback make it a different size. Set up a "Leave" binding to do the opposite. However, I can't see why you would want to do it that way. Setting up the menu as a group and moving it is far better. If you are having problems with the menu being seen, while it is in it's closed state, due to transparencies, just set the -visible=>0 on the group when it is closed, and -visible=>1 when opened.

      As a matter of fact, I was toying with the idea of stacking many such sliding hidden menus, even 100's of them, and control which one is seen by setting the -visibility on them, based on need.


      I'm not really a human, but I play one on earth. Cogito ergo sum a bum
        Thanks again zentara... Have given the "-visible=>0" and 1 a go... But it still needs a bit of work... will work on it and the resize side of things too.

        Until the next time :)