in reply to Re^2: Speeding up point-in-polygon
in thread Speeding up point-in-polygon
Now, you will have the coords of all points into the $area:$area = $zone->slice("$xmin:$xmax,$ymin:$ymax"); $coord_points = wichND( $area );
This is the fast clipping method if you can reduce the data universe to cartesian coords.@x_coords = list $coord_points->slice("(0),:"); @y_coords = list $coord_points->slice("(1),:");
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