in reply to Re: Speeding up point-in-polygon -- take two (Under 40 seconds!)
in thread Speeding up point-in-polygon -- take two
> The following shows the output from several runs > of a benchmark looking up 5.25 million randomly > generated points in a coordinate space of 5000x5000 > that contains 1/4 million polygons:Ya but, are your polys regular? If so, that changes the whole game. It is because my polys are irregular that I have to do a definitive test of every point against all the vertices of every poly.
Please post your code as it may really give me some great ideas.
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Re^3: Speeding up point-in-polygon -- take two (Under 40 seconds!)
by BrowserUk (Patriarch) on Aug 28, 2006 at 17:48 UTC | |
by punkish (Priest) on Aug 28, 2006 at 19:24 UTC |