in reply to Re^2: Do complicated Perl programs really exist?
in thread Do complicated Perl programs really exist?

I can think of one, but would you want to let someone who thought games were the epitomy of complexity (and excellence to aspire to one assumes) loose on it code base?


DWIM is Perl's answer to Gödel
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Re^4: Do complicated Perl programs really exist?
by davidrw (Prior) on Oct 17, 2006 at 02:38 UTC
    nah, wasn't gonna suggest it ;)
    (and someone that doesn't understand right-tool-for-the-job concept.. no one's gonna claim perl is the best/only way to go for high-end games that need a ton of low-level super-fast graphics code or lots of number crunching or something like that)

      Actually I use the Perl script below to launch Raven Shield for the daily lunchtime mayhem at work. Does that count :-D.

      use strict; use warnings; # change these to work with your machine. my $interface_name = "Local Area Connection"; my $RSPath = 'C:\games~~\Red Storm Entertainment\RavenShield'; # Get current IP my $config = `ipconfig`; $config =~ /IP Address[. :]+([\d.]*)/; my $myIP = $1; munt(); show(); launch(); unmunt(); show(); sub launch { print `$RSPath/system/RavenShield.exe`; } sub munt { print `netsh interface ip set dns "$interface_name" static $myIP`; } sub unmunt { print `netsh interface ip set dns "$interface_name" dhcp`; } sub show { print `netsh interface ip show dns`; }

      DWIM is Perl's answer to Gödel
Re^4: Do complicated Perl programs really exist?
by ammon (Sexton) on Oct 17, 2006 at 18:55 UTC
    You don't think Slashdot would deserve something like that?

    ;)