in reply to Re^4: Running in circles trying to find helpful documentation (Win32::process::memory)
in thread Running in circles trying to find helpful documentation (Win32::process::memory)
I started writting a socketed poker game using Tk, and it is not easy to to maintain security of the hands. The server must not send the hold cards to anyone but the holder of the hand, it takes alot of logic, BUT anyone sitting at the server computer can know ALL hands, that is why I would never trust internet gambling. What is to prevent collusion between the server operator and a player to defraud the other players?
Then there is the poor security in web based games, unless they are https. It's a bad situation for "trust".
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