in reply to Which non-Perl Video Games using Perl as a Scripting Engine?

A game-programmer friend of mine tried using Simkin, but then had some cross-platform issues, and so was deciding between jumping to either Lua or Python. He went with Python (just to give it a go), and it works great. However, I believe many in the games industry sucessfully use Lua.

I've often seen both Perl and Ruby folk recommending Lua for embedding as a game scripting engine.

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