If you like sim games you might want to try
Galaxy.
It's basically a turn based war game set in a large galaxy.
However there is also a economic component. This is based
on shipping cargo from planet to planet, in order
to inhabit and develop uninhabited planets.
You can set-up automatic routes between planets that make ships, ship cargo back and forth. The routes can be seen as internet routes and the ships as network packets. It's quite a challenge to do the economic development well.
There are different kinds of cargo, and you can design
different kind of ships, speedy ones or one slow ones
with a big cargo bay.
It's all in C but it should be fun to make
something similar in Perl
Have Fun
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An addition for the idea of gumpu, I also like this kind of game. I had a look but all of them are coded in C.
I was thinking to make a Perl version just for fun, but I always stuck when it came to AI or economical/fight simultation.
lmarecha
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There was in fact a board game, produced by (I think) Steve Jackson games. It was called Hackers, and was great fun. Out of print now, I recommend finding a copy. It was a err.. sort of network simulator. Yes. Definately a simulator :)
The only trouble with trying to find it on the net is that you end up with a lot of links to this fascinating article.
Your game sounds like a good idea! I'd like to see it when it's done. ____________________
Jeremy
I didn't believe in evil until I dated it. | [reply] |
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oh no no :)
i was talking about a network simulator purely for fun, not utilizing any networking hardware or making any actual connections over any real networks... kind of like the galaxy game, only stripped down... the planets are nodes, and wires can be strung between the planets, carrying cargo (bits), and you can play with the system, to see how it reacts to new nodes, new connections, or knocking out connections in certain places ...
i love simulators... like simcity... :)
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