Addendum to Re: Creating a random generator
There are several scripts that will go along with the main Mutation script. These scripts will be part of this random generator and will also need to be independent of it. The scripts below will become part of this ever increasing randomness. I am not sure how I am going to go about getting these to work within the main body of the script.
- rg_ab.pl - Random abilities - this is started
- rg_ins.pl - Random insanities - this is nearly complete
- rg_ff.pl - Random fighter's followers
- rg_fr.pl - Random ranger's followers
- rg_wp.pl - Random wild psionic powers
- rg_m.pl - Random monsters
- rg_mb.pl - Random beholders - this is started
- rg_mc.pl - Random constructs
- rg_md.pl - Random dragons
- rg_mf.pl - Random faerie
- rg_mgi.pl - Random giants
- rg_mgo.pl - Random goblinoids
- rg_ml.pl - Random lycanthropes
- rg_mm.pl - Random mixed monsters
- rg_mp.pl - Random planar creatures
- rg_ms.pl - Random scaly creatures
- rg_mud.pl - Random undead
- rg_muw.pl - Random underwater creatures
Lady Aleena
"An it harm none, do as ye will."