in reply to Re^4: chat between client and server
in thread chat between client and server

Good start, but your client needs a sleep() at the end, to keep it from connecting then exiting. Also the server dosn't have a thread to send original msgs to the client from STDIN. It's getting close though. The server memory usage stabilizes too, after repeated connects/disconnects from multiple clients.

Update

I did try this obvious code addition to add stdin capability, BUT server-stdin messages ONLY go to the first client. For instance, if I connect with 3 clients, server's stdin only gets sent to client 1. If I close client 1, server's stdin will go only to client 2, etc. Perplexing? Probably it needs an "array of connected clients" so it can print to all, or selected clients.

#!/usr/bin/perl use strict; use warnings; use threads; use IO::Socket; print "Starting server: $$\n"; my $server = IO::Socket::INET->new(LocalPort => 1300, Proto => 'tcp', Listen => 10, Reuse => 1); die "Failed to create socket: $!\n" unless $server; sub listen_to_client { my ($client) = @_; my $tid = threads->tid(); while (my $get = <$client>) { print "client ($tid) : $get"; print $client $get; }; print "Client closed\n"; close $client; } sub stdin_to_client { my ($client) = @_; while (my $msg = <STDIN>) { print $client $msg; } print "stdin thread ended\n"; } while (my $client = $server->accept()) { my $thr = threads->create("listen_to_client", $client); my $thr1 = threads->create("stdin_to_client", $client); print "Client connected ", $thr->tid,"\n"; $thr->detach; $thr1->detach; }

I'm not really a human, but I play one on earth. Cogito ergo sum a bum