in reply to Re^3: Generating accessors for complex structures inside the object
in thread Generating accessors and mutators for complex structures inside the object
> I'm getting the feeling that you want a more dynamic solution that'll work at the instance on any structure;
Yep, that will be very usefull not only for me. Though I've solved my own problem (through object redesigning) I'll be glad to read ideas and etc.
Thanks for your assist)