in reply to "Rubics Cube" game - part 4 (last)

That's one huge piece of code, and I can't work out how to rotate anything other than horizontal slices.

But the graphics and performance is very impressive.


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Re^2: "Rubics Cube" game - part 4 (last)
by tos (Deacon) on Mar 04, 2008 at 18:35 UTC
    if you doubleclick on the marked slice the next (orthogonal) direction will be set.

    the middlebutton (button-3) will show the coordinate-axis.

    if the cursorshape is the thin-cross and you press Button-1 near the cube you can move the whole cube.


    Is simplicity best or simply the easiest Martin L. Gore