in reply to Re^2: Implementing signals for Win32 Perl using named pipes
in thread Implementing signals for Win32 Perl using named pipes

I wasn't aware that Windows has a process (message) queue. So far, I was under the impression that for a message queue you always needed a window handle.

Um. I get a little fuzzy with my terminology. Threads can(*) have message queues, not processes. Of course, in a single threaded process, the two are (roughly) equivalent.

(*)From PostThreadMessage(): "The system creates a thread's message queue when the thread makes its first call to one of the User or GDI functions.".

In Perl, this (probably) occurs when Win32_create_message_window() is called:

## win32.c HWND win32_create_message_window() { /* "message-only" windows have been implemented in Windows 2000 an +d later. * On earlier versions we'll continue to post messages to a specif +ic * thread and use hwnd==NULL. This is brittle when either an embe +dding * application or an XS module is also posting messages to hwnd=NU +LL * because once removed from the queue they cannot be delivered to + the * "right" place with DispatchMessage() anymore, as there is no Wi +ndowProc * if there is no window handle. */ if (!IsWin2000()) return NULL; return CreateWindow("Static", "", 0, 0, 0, 0, 0, HWND_MESSAGE, 0, +0, NULL); }

See also win32_kill() in the same file.

If you use the fork emulation, to start a non-perl, child process, then a thread is spawned to act as a 'placeholder' for the actual process. This then waits for the alien process to terminate and so can (could?) post (raise) a SIGCHLD to the main or spawning thread. The problem is that signals sent to the child pseudo-process' pseudo-pid do not necessarially reflect the state of, or affect, the real alien process. And that's where the emulation falls down.


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Re^4: Implementing signals for Win32 Perl using named pipes
by Corion (Patriarch) on Mar 11, 2008 at 11:50 UTC

    For the (imagined) central problem of sending an asynchronous message from outside the Perl process to the running Perl program, I think this emulation is sufficient. This at least brings the possibility to have some form of asynchronous communication between two Perl processes on Windows in a similar fashion as Unix.

    Also, I imagine a fun application of SA_SIGINFO could be a hook like this:

    $SIG{SIGINFO} = sub { my ($info) = @_; eval $info; };

    which basically gives you a detachable console to any Perl process.