in reply to Shut down the Snippets Section

What's the difference? It all seems to be searchable on google anyways. As long as it's posted and stored somewhere on pair network's disk, people can find it.

But, if it makes life easier for the people who run perlmonks, to have well defined node types, it dosn't matter to me. I can see a problem though, where posters are constatntly admonished for posting such-and-such to the wrong category. :-) Why not just have 1 node type, and improve the search engine?


I'm not really a human, but I play one on earth. Cogito ergo sum a bum

Replies are listed 'Best First'.
Re^2: Shut down the Snippets Section
by jdporter (Paladin) on Apr 14, 2008 at 18:48 UTC

    You're absolutely right, if sections are meant to segregate posts by topical area. For this, what we really need is a working keyword/tag system. Because in fact, sections are really designed to enable different forms of discourse. I think we need to identify what form(s) of discourse we think make sense for code postings, and build our section design(s) around that. Even from this mindset, I don't see that Snippets Section is giving us anything useful.

    A word spoken in Mind will reach its own level, in the objective world, by its own weight
      what we really need is a working keyword/tag system.

      Yeah, I was thinking last night about the mechanism I use to find code and old nodes..... I rely on the node title as I save it(I often rename them to be more descriptive). So what we really need is to have node titles be more descriptive and accurate, so when the search engine shows all the results, we can find good ones quicker. How about when you post a node, there is a little checkbox array, that you are required to select at least one, and that would be automatically prefixed to the title you give. Like "Question Code Meditation Perlmonks-related". Additionally, the search engine should be able to pull out nodes that use a certain module, like "find all nodes that contain "use MIME::Lite".


      I'm not really a human, but I play one on earth. Cogito ergo sum a bum