in reply to Need help with a minesweeper game
Another good strategy for games of this kind is to include
in your data, a row of blank, never-used cells on each
edge of the data map. This makes the check routine much
cleaner. Checking an edge or corner cell does not require
special code to not look at adjacent squares that are not
there. They are there. They are always blank. They are never
displayed. And the check-adjacent-cells routine doesn't
care. It's just happy to be able to check edge cells
as if they were any other cell.