in reply to Rotating Second Life Sculpties
Okay, I too make sculpties. In my case I generate them as NURBS in Rhino 4 then translate them with 3dm2sculpt and preview/smooth/expand them with sculptypaint.
So I'm staring at your (admittedly interesting) Perl script and even sort of understand it. But I'm having to wonder, "Why?"
I mean it costs L$10 for uploading every sculptmap and nothing at all to clone/rotate any number of them in-world.
So... Am I missing something fundamental?
Aplonis Ember of SL
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Re^2: Rotating Second Life Sculpties
by strredwolf (Chaplain) on May 26, 2008 at 14:17 UTC |