in reply to Rotating Second Life Sculpties

Okay, I too make sculpties. In my case I generate them as NURBS in Rhino 4 then translate them with 3dm2sculpt and preview/smooth/expand them with sculptypaint.

So I'm staring at your (admittedly interesting) Perl script and even sort of understand it. But I'm having to wonder, "Why?"

I mean it costs L$10 for uploading every sculptmap and nothing at all to clone/rotate any number of them in-world.

So... Am I missing something fundamental?

Aplonis Ember of SL

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Re^2: Rotating Second Life Sculpties
by strredwolf (Chaplain) on May 26, 2008 at 14:17 UTC
    I didn't have Rhino 4, 3dm2sculpt, and sculptypaint back then. But then, the item I was sculpting was fairly simple to do.

    --
    $Stalag99{"URL"}="http://stalag99.net";